Summary of Mandatory Fun
(by Andrew Lloyd, aka Baron Harkonnen)
Welcome to the Summer of Mandatory Fun!
Although a good time was had by most of the people involved in many
of the POPnet activities of last summer, I have received numerous complaints
that 1989 was--in many ways--a nonevent. Dates, names, and events
were hard to put together into a cohesive collective memory. After
carefully ignoring the mistakes of the past, the concept of the Summer
of Mandatory Fun (hereinafter "SMF") was born. SMF is an attempt
not only to help our future memories by carefully codifying and logging
the events that might take place over the next several months but, also,
to mandate that everyone have a good time.
It is the opinion of the SMF co-ordinating committee (hereinafter "SMF
HQ")--a group of semi-anonymous and self-appointed individuals--that fun
does not happen. Rather, fun must be enforced with ruthless efficiency
and unrelenting zeal. Therefore, it is the duty of all involved in
SMF to ensure that no individual who takes part will be allowed to not
have a good time. SMF HQ has established several guidelines that
will be used throughout the next several months to maximize fun and to
optimize its actualization wherever possible. With these guidelines
we hope can help to correct inefficiencies in the fun-enforcing process.
SMF HQ will do its best to assist SMF participation by using, recording,
and referring to these statistics as both a source of feedback as well
as one of potential extortion. Certain values will be kept on file
to see how the SMF is progressing as well as each of our individual achievements
in maintaining a professional standard of fun.
The first definitions involve an ability to establish feedback for SMF
activities.
Potential Fun Factor (PFV): PFV is to be used in posts
and in other publications about SMF activities to publicly establish, on
an integer scale of 1-10, a reasonable expectation of how much fun can
be reasonably aspired to. For instance, a gathering at Clayton
Valley Miniature Gold has a PFV on the order of 3 while a trip to have
a bonfire on a public beach at midnight's PFV would be approximately a
9. This value will be set previous to the event by the organizer
or posting part of the event and is not subject to change except through
a three-fourths vote of all parties present and even then the PFV cannot
be changed more than 1 point from its original value.
Actual Fun Value (AFV): AFV is set by a general
consensus of how much fun was actually had and should be reported to SMF
HQ. The AFV is set on a decimal scale from 0 to the PFV1 value (i.e.,
an AFV range on a PFV activity is 0-7). Records will be kept of both
individual and group APV values for every activity. On rare occasions,
AFV can exceed PFV by up to 1 point. For instance, if you play a round
of miniature gold on Tuesday night (PFF2) but meet three 22 year old stewardesses
who work for Air France and you agreed to meet them for drinks afterwards,
your APV can safely be assumed to be over the PFV. (This should be
rare.)
Charted Fun Value (CFA): The CFA is a statistic that charts
an individual's ability to have fun and how much fun they are having, something
akin to a major league batting average. It's a statistic that can
tell how much fun you are having for the amount of fun that has been available
to you. Realizing that a good time at a movie event can easily be
less fun than a mediocre time at an overnight campout the CFA is an attempt
to reconcile your ability to have fun with the amount of fun available.
CFA is found simply by dividing the AFV by the PFV (i.e., APV5.5 at a PFV
activity yields a CFA of .757). Overall CFA values can be found by
simply averaging your CFAs for the separate activities.
Timed Fun Product (TFP): The TFP is a way to tell how
much fun you had at a given activity and is an absolute value. To
derive your your TFP one must look at their AFV for an activity and multiply
it by the duration, in increments of 15 minutes (i.e., an AFV4 activity
that lasts 1 hour would give you a TFP of 16, an AFV9 activity that lasted
five hours would give you a TFP of 180).
Total Timed Fun Product (TTFP) can be found by adding
up the TFPs of everyone involved in an activity.
Over Extension Capacity (OEC): Every time your AFV exceeds
the PFV value, you gain a point on your OEC index. OEC is essentially
meant to point out how well you can surpass normal expectations of fun.
Saves Suppose an activity takes the group to Stinson Beach
and suppose it rains. Rather than sulking and going home to veg on
TV, the group instead makes a field trip to the redwoods and still has
fun. While the AFV will be relayed in terms of the PFV of a beach
trip, every person involved receives a Save for coping with a situation
potentially hostile to fun.
Kinds of Fun
A second set of definitions which should be used in the planning of
such activities is what kind of fun is to be had. These three terms
are meant as rough guidelines to help explain the kind of fun that is to
be had (i.e., "(Body Bag) We're meeting up for a game of Ultimate at Heather
Farms. Should be some intermediate fun with a PFV of 6. Be
there at 8.")
Beginning Fun Beginning Fun is something we all understand.
It is certainly not bad, it is just simply uncomplicated. Miniature
Golf, Movie Socials (dread the thought) Round Table-Treat and staring at
each other in the parking lot of Heather Farms on a hot summer night all
qualify as beginning fun and can be undertaken safely by almost any individual
connect to SMF. Beginning Fun is generally low in cost and can often
involve numerous variants within this subgroup. PFVs for Beginning
Fun range between 1-5 generally.
Intermediate Fun More organized activities or activities
that involve driving over 30 miles can probably be safely recognized as
Intermediate Fun. A trip to Great America or to the Water Slides
could safely be recognized as intermediate fun. Intermediate Fun
is often the most expensive kind in both driving expenses and such things
as admission to various activities. Intermediate Fun PFVs range between
3-7 but can run higher or lower.
Advanced Fun Hazardous or well-organized activities or
activities that involved more than 100 miles of driving should be safely
considered advanced fun. Road rallies, day trips to unorthodox locales,
ice sliding, glow-in-the-dark football and certain overnight activities
are some examples of Advanced Fun. Advanced Fun--which often costs
less than Intermediate Fun--can involve the use of personal and family
resources (Frisbees, hot tubs, household pets, etc.) but generally involves
little capital expenditure. Well-organized Advanced Fun can have
PFVs approaching 10.
Fun Negation Planning Factors (FNPFs) FNPF is a
pool that is added to by your planning an activity. Points are given
at a rate of 5% of the TTFI (see above) of an activity planning.
FPNP are used as follows: In any need to organize an activity when
a certain activity has dropped below a CFA of .200 (approximately) the
individual with the least number of FNPFs must make a decision--or at least
offer a palatable suggestion--to the crowd at large. Mind you, the
person who organizes this alternate activity will be awarded FNPFs for
such an activity at their full value.